It also introduces input and output methods as well as the foundations for industry-standard, best-working practices. Drawing for Animation To further enhance your visual literacy and communication skills, you will also develop your drawing skills, specifically focusing on the interaction between characters in situations and roles.
Traditional Animation Character Development Stop-Motion This component introduces you to the conceptual and technical skills necessary for the designing, modeling and construction of armatures suitable for stop-motion character animation.
It will also instill contemporary industry methods suitable for an efficient production workflow, as well as equip you with the ability to implement a variety of aesthetic styles. Character Development 2D This component introduces you to the conceptual and technical skills necessary for the designing, modeling and rendering of characters suitable for a variety of 2D animation practices. You will be taught to use necessary tools and methodologies to analyse films, enabling you to better understand film language.
You will concentrate on how the facets of plot development, themes, mise en scene, editing, special effects and cinematography can have an impact on the narratives of the film media. Screen adaptation will also be discussed in relation to intertextuality. The various topics of film form will be read with critical approaches, such as narratology, semiotics, psychoanalysis etc, so that you will learn to analyse and explicate the cultural artifacts.
Critical approaches will be taught, which will tie in with the emphases on the Studio Practice component on storytelling and adaptation. They are detailed in accordance to the historical and cultural contexts of film and animation arts, building upon the knowledge of the various film movements acquired by you in level 1. The aforementioned will equip you with an innovative way in expressing film narrative and story-telling, when working on film and animation arts.
You are expected to demonstrate your understandings in the various film styles and form, through class presentations, applications of conceptual understanding, artworks, photography and animated or film examples. You are also expected to participate in group discussions on shot and sequence, analyses of the films and animations, i.
While the emphasis may be on filmic and animated features, examples of other art forms will be included in the lectures, discussions and analyses, so that you can learn and adapt significant elements to the theoretical conceptualisations in your own essay-writings and studio practices. The project will require you to work together to research, develop and present well-informed solutions to address specific criteria outlined in the brief.
The module aims to expose you to professional working environments and methods. This module is complemented by a series of Technical Studies components. Through the analytical approach of lectures, screenings and discussions, you will be encouraged to experiment and express your personal interpretations of the brief, while negotiating group dynamics. This module also requires you to extend your creative boundaries by generating and developing a series of solutions to a specific brief.
You will also develop your verbal and visual communication skills, through a series of long- and short-format formal presentations, to justify your decision-making. This module also provides historical, social and artistic introductions for the detailed study of Animation production. Studio Project Through a series of lectures, screenings and analytical discourse, this component will further develop your ability to research and conceptualise group projects.
You are ultimately required to pitch and produce an animated short film or series of short sequences. Acting for Animation Through a series of improvisation exercises, character development workshops and theory, you will further develop your acting vocabulary. Through acting, you will continue to explore techniques to develop expression, imagination and physicality, as well as enhance skills to work supportively with others in the creation of character, situation and role.
Exploration of interdisciplinarity in your creative practice will provide you with the platform to work across disciplinary boundaries and explore new ways of developing ideas, concepts and practices. In this module, you will be required to undertake an interdisciplinary project. You will have the opportunity to work with team members from different programmes and disciplines on a common project brief.
Technical Studies 4: Specialist Skills 2 20 CU This module introduces you to a series of technical studies for the continued development of practical and theoretical specialist skills. These skills are specifically aimed at production and publishing techniques.
This module also provides an introduction to developing customised tools for animation through programming. These classes will form an advanced level of technical ability for this specialisation. This module also aims to encourage and provide you with the opportunities to develop your technical abilities to an advanced level through personal research and learning. It will enhance these technical skills by introducing additional advanced techniques, such as particles and dynamics, as well as further instill contemporary industry methods necessary for an efficient production workflow.
Programming for Animation This component introduces basic programming skills specifically aimed at developing customised tools to create and manipulate images, suitable for animation. The objective of this component is to expand your knowledge base and skill set and to further understand the tools used for 3D animation production and post-production. It also introduces input and output methods, as well as the foundations for industry-standard, best working practices. Drawing for Animation To further enhance your visual literacy and communication skills, you will develop your drawing skills, focusing on Visualisation and Presentation techniques.
Traditional Animation Advanced Specialist Skills This component further develops the conceptual and technical skills necessary for producing a range of traditional animation techniques. It will further instill contemporary industry methods necessary for an efficient production workflow.
Programming for Animation This component introduces basic programming concepts and skills specifically aimed at developing customised tools to create and manipulate images, suitable for animation. The objective of this component is to expand your knowledge base and skill set, as well as help you to further understand the tools used for digital animation production and post-production.
It also introduces input and output methods, as well and the foundations for industry-standard, best-working practices. Contextual Studies 4: Reading Film — Analysis and Interpretation 20 CU This module focuses on analysing and interpreting films with a strong insight and deeper understanding in social concerns.
This module also helps you to be theoretically armed with various filmic methodologies upon completion of the module. This semester teaches you about extensive film interpretations, which requires you to search deeper into the meaning of social context in the films. You need to study in-depth the social behaviour, culture and the era of the films to better understand films more effectively.
You will be exposed to critical paradigms that will enable you to read film practices, demonstrating the historical understanding in various contexts of the use of film or animation arts. You will also be required to work with the acquired theoretical tools in your analyses and discussions of animation arts. The predominant aim is to inculcate within you the ability to read theoretical frameworks and to apply this skill set to your own visual experiences, preparing you for research in Level 3.
The scope of your study will also extend to the place of animation arts in the aesthetic and cultural arenas, in which you will be taught to locate issues inherent to aesthetics and representation. This is to facilitate you to analyse your studio practices and relate them to social and cultural concerns.
Student Exchange Elective 60 CU This module gives you the opportunity to explore fresh perspectives and alternative approaches to your creative discipline, by undertaking a semester-long international learning exchange in another institution. The aim of the module is to provide interested students an opportunity to enrich their learning journey, enhance their creative practice, learn from a socio-culturally different educational setting, and be exposed to new cultural and creative industries.
Please note that this is an elective module. Students who undertake this module will not be required to take additional modules. You will also be expected to be an independent learner to relate and integrate the experience, knowledge and skills acquired to the assessments required for this module. Through this international experience, you will be able to strengthen your ability to adapt and react to changing trends and environment. You will build your capacity to contribute effectively as an active and informed local and global citizen, while broadening your network and enhancing your career prospects in the arts and creative industries.
Your application for this elective module must be supported by your Programme Leader. You are expected to adhere to the regulations, guidelines and planned curriculum issued by the host institution. At the same time, you are expected to regularly update your assigned lecturer on the progress of your learning at the partner institution, and also seek guidance on the completion of the units of assessment for this module.
You will integrate skills into professional practice, through industry and community engagement, and a major graduation project. You will propose and embark on a series of self-directed productions, either narrative or conceptual in nature. You will attend regular masterclasses and embark on short portfolio development projects. The objective is to provide you with the necessary skills and opportunities to produce a portfolio suitable for employment in the animation industry, and prepare you for further studies or allow you to embark on independent film production.
You are also required to produce analytical essays and seminar presentations. The programme is designed to encourage you to be experimental, flexible and adaptable for entry into the creative industries with a range of transferable skills. Industry and Community Engagement 20 CU This module is designed to enable you to broaden your knowledge of the cultural and creative industries by placing you, as a learning professional, within a professional work environment.
The aim of the module is to help you develop work-related knowledge, skills and capabilities, prepare you to pursue opportunities in fields relating to your study, and expose you to a diverse set of professional trajectories. You will map your acquired skills, interests and aspirations against current and future opportunities in the cultural and creative industries, while putting to practice skills and knowledge gained in the classroom. You are required to attend various industry preparation workshops, such as resume-writing, interview skills, and etc.
Option A: Industry-based Internship s You will independently source and apply for internship opportunities. You are required to identify your interest and career-trajectory. These opportunities should be in an organisation where the job functions are related to your discipline. The internship may be with a single organisation or an accumulation of short-term work with different companies, to accumulate the minimum hours of on-the-job training.
All internships must be approved by the Programme Leader, prior to commencement, to align with learning aims and outcomes. Option B: Negotiated Projects You will take a proactive and entrepreneurial approach to identify and create a niche for yourself, within the cultural and creative industries. You may undertake a combination of the following types of projects:. To ensure that you fulfil the learning outcomes of this module, all proposals and short-term internship opportunities must be discussed and approved by the Programme Leader.
Dissertation 40 CU This module is the culmination of the research and contextual knowledge that you have acquired during the course of your study. You will be required to undertake in-depth critical research, and present a coherent argument based on investigation and analysis. The chosen topic will be relevant to your main course of study, and will be used to support and inform your specialist practice.
It will demonstrate your deep appreciation of your field, and competency of key approaches and methodologies to contextualise it. You will demonstrate an ability to identify a research topic that is close to your practice or field of study through a clear literature review, and present relevant arguments and hypotheses in the written form of between 6, to 8, words.
Before commencing your dissertation, you will be required to develop a research proposal outline to demonstrate your research question and approach to completing the dissertation. In consultation with your supervisor, you may form your dissertation around an exegesis that foregrounds your major creative studio practice. Programmes where you are eligible to develop a piece of creative practice as part of your dissertation may be negotiated with your supervisor. In this instance, the word count for the written element may be negotiated, but a minimum word count of 4, words is required.
You are expected to undertake a significant amount of independent and self-motivated research. You will be assigned a supervisor who will provide guidance in your research work. You will also be required to attend all dissertation-related classes. Graduation Project 60 CU This module aims to enhance your ability to produce a graduation film, specifically with the objective of identifying and articulating your artistic voice based on personal observation and insight.
You will undertake a self-directed project to conceive, develop and produce an animated short. You will initially develop a project proposal incorporating in-depth research and development. This pre-production process will be supported with comprehensive conceptual and visual research to demonstrate your technical and creative ability.
Using extensive independent research and reflection, this module aims to demonstrate your full comprehension of the intrinsic value of animated films, promoting and highlighting diversity and versatility in content and production methods. All students will pitch their initial idea proposals to the entire class and a panel of supervisors for feedback.
A number of proposals will be selected, and students will work collaboratively in groups no larger than 3. These groups will produce an animated short film constructed on the conceptualisation and development component. This production allows you to demonstrate your comprehensive technical skills, synergising all theoretical and practical aspects of the programme into a graduation film, within an established timeframe and available resources.
In addition, this module provides you with the opportunity to demonstrate your ability to assemble and combine elements such as animated footage, sound voice, music, foley , editing, digital post production, graphics, as well as opening and closing credits into an animated short film.
This module is supported with a series of masterclasses, case studies and industry mentorship, which aim to provide a customised level of conceptual and technical development, specifically related to your project. Studio Project — Concept and Development Conducted in Semester 1, you will independently identify and develop a topic or theme suitable for a project proposal to produce an animated short film. You are required to propose and present in-depth conceptual development, supported with visual research to demonstrate your technical and creative ability.
This component is supported with extensive critique and tutorial sessions, which aim to provide you with extensive feedback and supervision. Studio Project — Production Conducted in Semester 1, you will have the opportunity to implement the theme previously developed in Semester 1 by producing a short animated film. You will aim to showcase your technical skills within a narrative framework.
These classes aim to develop the level and awareness of specific technical skills by exposing you to emerging technologies and methods related to the animation industry. Portfolio Development You will produce one self-directed portfolio project in Semesters 1 and 2. This component provides you with the opportunity to develop a minor project within one week 40 hours to either support your portfolio or develop additional technical skills for the Studio Project.
Attend regular lectures, seminars, subject-specific workshops and practical presentations. You have access to a fully equipped production studio. There are also regular masterclasses conducted by leading industry professionals and projects conducted by visiting artists, who share their experience and provide valuable insight into current methods and practices.
Assessment is an integral part of the learning process and will be formative and diagnostic, as well as summative and evaluative. Feedback to students is provided, wherever appropriate. Download assessment overview PDF. You will independently source and apply for internship opportunities. You are required to identify your interest and career trajectory. LASALLE is committed to providing our students with an international perspective and nurturing them to be global citizens.
The opportunity for student exchanges will broaden your network and strengthen your ability to adapt and react to the global changing trends and environment. I met a lot of people I am still friends with. I really loved the lectures.
The equipment and building are very good. Outgoing Exchanges Students enrolled in our BA Hons degree programmes will have the opportunity to go on a semester of overseas exchange with our selected partner institutions. For more details on the eligibility criteria and the application process, please login to the Learning Portal.
For more information or assistance, please email us. Students in our partner institutions can identify a cognate programme from our list of 12 BA Hons degree programmes and join us for a semester. Please refer to our academic calendar here. Tap into the illustrious minds of our faculty members who are movers and shakers in their own disciplines.
They will impart, challenge and encourage, as they share their invaluable expertise and experiences with you. Start of semester: Aug Portfolio Your portfolio should contain 10—15 pieces of original work that demonstrate your creative development and process. It should include:. Your portfolio should consist of recently completed works.
Evidence of animation is required and emphasis will be placed on the originality of your work copied and fan artwork will not be appropriate. You are required to upload your portfolio online. Interview Shortlisted candidates will be contacted for an interview. During the interview, you are required to participate in a dialogue regarding the content of your portfolio.
Be prepared to talk about your work, inspirations and influences. Tell us what motivates you to learn, explore and experiment in your areas of interest. You should also share how you think the programme will help you in your future career choices. Under the terms of the TG Deed, you will be required to work for a Singapore entity for a period of three years upon graduation. For more information, visit tgonline. Application is only complete upon receipt of your application fee and all necessary documents.
Please ensure your application fee is paid and documents are submitted within seven working days from the submission date of your online application. LASALLE reserves the right to withdraw the applicant if the application fee remains unpaid and documents are not received by the due date. As a developing artist, you are required to have certain items that are personal to you and cannot be shared. Such items include books, dance shoes, rehearsal clothes, safety boots, portable musical instruments, paints, canvas, basic tools, design software, cameras, etc.
The College does not encourage the purchase of extravagant or costly materials or equipment. Our lecturers can provide you with affordable suggestions. You are also encouraged to have your own laptop for education. If you do not own one, computer labs are available on campus with requisite software for you to undertake your work. There may be opportunities for you to undertake extra-curricular study trips to enhance your overall learning.
Trips are not compulsory and may incur additional costs. The FPS also protects students when the PEI fails to pay penalties or refund fees to the students arising from judgements made against it by the Singapore courts. More information on the Committee for Private Education. This premium rate is subject to change based on the prevailing premiums charged by the insurer. In line with the Singapore government's move towards a cashless society, online payments are strongly encouraged.
Please do not send in post-dated cheques. In recognition of outstanding academic excellence, leadership potential, and a passion for creativity and innovation, LASALLE offers a variety of scholarships to new and current students. Application dates for scholarships will be reflected in the various scholarship page. Other externally sponsored scholarships are also available to students.
Enquiries and applications may be directed to the respective organisations. We are committed to providing a quality education for all our students, and believe that no deserving student should be denied admission because of financial difficulty. A range of financial assistance schemes, grants and loans are made available to help meet a portion of the educational expenses of students. Section Menu. I'm interested in. Master specialised technical skill sets and become an imaginative animator and storyteller.
Read more Read less. Course Details. Mode Full-time. Programme structure Level 1. It consists of 3 components: Studio Project Through a series of lectures, screenings and analytical discourse, this component introduces you to research and development methods specifically for conceptualising your own project.
This module specifically introduces you to the theory and production of basic 3D, 2D, Stop-Motion and Experimental animation technical skills with the following intended outcomes: Research and Development of Urban Environments Settings Construction of Urban Environments Effective use and manipulation of Cameras Effective use and manipulation of Lights Develop an understanding and reference of the time frames involved in animation production Basic animation skills Non-character based While developing specialised technical skills taught in the module, you will also be required to undertake conceptual development and experimentation.
This module consists of 4 components: 3D Animation This component introduces you to the fundamental concepts and technical skills necessary to produce 3D Animation. Game technical issues. Orders and payments. Account and website. Community wishlist. About GOG. General discussion forum. Support Game technical issues. Sign in Sign in Create account Sign in. Hand-picking the best in gaming. Customer-first approach. Delivering user-friendly support enriched with additional customer benefits.
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